A classic side-scroller for the Wii console stars Wario, the smelly, bad-mannered
alter ego of Mario. With the Wii Remote controller turned sideways like an old-school
controller, veterans and newcomers alike can run, jump and smash their way through
hectic side-scrolling stages. Players shake the Wii Remote to help Wario take
down his enemies, empty bags of treasure or cause earthquakes. Best of all,
there are numerous stages each offering multiple missions to keep players coming
back again and again to unlock everything, collect more coins or just improve
their best times.
Features:
- With the Wii Remote controller turned sideways, veterans and newcomers alike
can run, jump and smash their way through hectic side-scrolling stages. By
shaking the Wii Remote, you can shake down your enemies, free coins from treasure
bags and even cause earthquakes.
- Each stage is a masterfully crafted side-scrolling obstacle course of puzzles,
enemies and assorted hazards. Every stage holds numerous secrets and treasures
to discover (and steal). And each stage has multiple "missions"
to keep you coming back again and again to unlock everything, collect more
coins or just improve your best time.
- Wario returns to form, with all the jumping, power-dashing and butt-stomping
we've come to expect. This is surely Wario at his finest.
Game storyline: Wario receives an antique globe and telescope
that allow him to travel to the once-idyllic Shake Dimension, now conquered
by the tyrannical pirate, the Shake King. With the assistance of his longtime
rival, Captain Syrup, he must rescue the Merfles, denizens of the Shake Dimension
imprisoned by the Shake King. Only by defeating the bosses of all five continents
of this strange world can Wario find and confront the Shake King, rescue Queen
Merelda, queen of the Merfles, and, most importantly, claim the Bottomless Coin
Sack, a never-ending supply of gold.
How to progress through the game: Each stage has Wario navigating
an obstacle course of dangers and traps to find an imprisoned Merfle. Once he
frees the little fellow, the countdown begins and he must find his way back
to the starting gate before time runs out. Wario must also defeat a boss in
each continent, and then buy a map of the next continent from Captain Syrup.
Once all five continents' bosses have been defeated, Wario takes on the Shake
King himself.
Characters: Wario, our "hero." Captain Syrup, a
female pirate (and rival from previous games) who aids Wario on his quest. The
Merfles, helpless natives of the Shake Dimension, and their queen, Queen Merelda.
The Shake King, leader of a ruthless pirate band who has conquered the Shake
Dimension.
Special powers/weapons/moves/features: Wario can jump and
dash, as per previous Wario Land games. New to this game is the ability to shake
the Wii Remote for various effects. By default, a shake of the Wii Remote makes
Wario punch the ground, causing a small earthquake and dazing enemies. Wario
can then pick up dazed enemies and, with another shake of the Wii Remote, shake
them for rejuvenating garlic and occasionally gold. Enemies can also be thrown,
and you aim by tilting the Wii Remote.
Wario also takes control of three different vehicles during the course of the
game, all of which are piloted in part by tilting the Wii Remote. The controls
are standard for a Wii Remote held sideways (D-pad, buttons), but with an important
twist: most of Wario's special moves are accomplished by shaking or tilting
the Wii Remote. This allows great versatility but without forcing the player
to remember complicated button combinations.